I was putting off posting for a good while, but finally I've got my stuff together enough to make some definite statements.
For a while I've been disillusioned with my career in animation. It's pretty much been on life support since I left college and the only thing keeping it alive has been sheer power of will. Constantly trying to get better, trying to make a living out of it, and not really getting anywhere. I'm only an animator because it's what I decided, as opposed to it's what I do for a living.
In February I went to Animex and met some people who were making a living out of animation, people like James Baxter. What they were doing was way out of the scope of what I was aiming for in my career. It made me stop pushing forward, lift my head up and wonder, where the hell am I actually going with this? If I kept pushing and was successful, I'd either end up as a commercial person, with work uber scarce (because who does ads in Flash?) or in a studio doing kids cartoons, which is making a living.
But since I have the luxury of doing what I want with my life, it doesn't make sense to stop half way. I got started in animation because of animation like Eva, not Spotty and Super Ted. I want to make animation for adults. Animé only exists in Japan and that's impossible for me. So I figured, the only way to make animation for adults in the west is to get into games. More importantly, get into 3D.
So that's where I'm at now. I'm currently doing the Animation Mentor Maya Springboard Workshop before I jump into the legit Animation Mentor course. I'm a student again and will be for the next two years. This time I'm completely self supported so, I'm really broke. But for the first time in quite a while, I feel good about myself. Instead of blindly pushing forward, I can see a light in the distance and there's hope yet of getting what I started all of this for.
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